using System.ComponentModel;
using System.Runtime.Serialization;

namespace StarfleetCommanderDomain
{
    public interface IGameSystem
    {
       
        [DataMember()]
        global::System.Int32 Id { get; set; }

        [DataMemberAttribute()]
        global::System.Byte Galaxy { get; set; }

       
        [DataMemberAttribute()]
        global::System.Int16 GameSystem { get; set; }
    }
}